It does benefit from having a low casting cost, but you're still better off with just about anything else. On the one hand, Suffocate is pretty underwhelming.spell - with only 15, and the inability to damage a host of enemies, it's rare that you'll be dredging this one up. The word of the day is synergy: To me, the biggest factor in determining whether a specialization is a good choice or not is how well it interacts with what you're trying to do.Īir's an interesting beast. Whether you're someone who's mostly ignored specializations (specs from here on out) up to this point, or if you're an experienced player looking for some thoughts on what works best, or if you're just someone who's looking for a reason to get angry about the way your favourite spell isn't valued highly enough - this is for you! I don't want this to be like a "Me talk you listen" thing, so definitely leave feedback so we can hash out a better understanding. That's why I'm writing this: To hopefully give an overview of what specializations are good at what, and when. But your spheres, or specializations, can actually have a pretty big impact on how you play the game. I never end up researching that crap anyway" Right. "I'll just pick the ones that sound cool and have at it. You're all excited for the character and empire you're set on playing when all of a sudden you're smacked with the choice of three spheres.
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